Premiera Men of War Assault Squad 2!

Po długich oczekiwaniach, różnych informacjach i planach oraz kilku patchach, dzisiaj z niewielkim kilku godzinnym opóźnieniem miała miejsce premiera Men of War Assault Squad 2!. Zarówno międzynarodowa jak i Polska.

Wraz z premierą dostaliśmy jeszcze jeden patch, który dodał kilka nowych rzeczy, poprawek itd. Changelog poniżej:

Release Version 3.031.0

General

  • Added Japan
  • Added new 3d model for Ba-11
  • Added new 3d model for M8 Greyhound
  • Added new 3d model for M20
  • Added digital deluxe content
  • Added additional integrity check for stored steam cloud files
  • Added increased memory usage limits for the game
  • Added advanced logs for improved debugging
  • Changed that scavenging is enabled if inventory screen is open
  • Fixed so that squad icons are not clickable when direct control is active
  • Fixed that double click on unit selects all units in view of the camera of the same class does not work for users with reversed mouse button orders.
  • Fixed texmod loading/saving for human entities
  • Fixed profile loading log
  • Fixed that soldiers were revivable after burning
  • Fixed that AI controlled sniper could fire several aimed shots after another
  • Fixed unpacking of UGC

Multiplayer

  • Added all Multiplayer maps
  • Added 50 new achievements to track your online career
  • Added slight digital deluxe bonus XP in match-making
  • Added auto join to session after applying mods of previously selected session
  • Added intermediate stage in the scene loading process, intended to avoid a primary game stuck at the beginning of the match
  • Added additional network loop logging
  • Added increased frequency of performance report sends (netcode improvement)
  • Added remaining MP on hovering buy button
  • Changed M36 Jackson from Heavy to Medium class
  • Improved all maps so that neutral objects do not show up on minimap
  • Increased price of StuG 3G from 550 MP to 600 MP
  • Increased price of Pz4H from 550 MP to 600 MP
  • Reduced price of M36 Jackson from 1000 MP to 850 MP
  • Reduced price of Comet from 800 MP to 750 MP
  • Reduced price of Firefly from 850 MP to 800 MP
  • Reduced price of M4A3E8 from 800 MP to 700 MP
  • Reduced price of Archer from 700 MP to 600 MP
  • Reduced price of Achilles from 800 MP to 650 MP
  • Reduced price of Chi-Ri from 1400 MP to 1250 MP
  • Reduced price of Chi-To from 900 MP to 800 MP
  • Reduced price of Ho-Ri from 1600 MP to 1500 MP
  • Reduced price of 17pdr from 550 MP to 525 MP
  • Reduced price of Jumbo 76 from 8 SP to 7 SP
  • Reduced CP of M36 Jackson from 30 to 15 CP
  • Reduced start timer of light armored cars with machine-guns from 150 sec to 90 sec
  • Reduced start timer of light armored cars with cannons from 150 sec to 120 sec
  • Fixed squad icon priority in left panel
  • Fixed closing chat dialog after scenario video that was causing the game to exit
  • Fixed terribly long delays until match starts even though game is loaded

 Skirmish

  • Added all Skirmish maps
  • Improved case when avoiding to capture flag 1 in first skirmish
  • Improved tank recrew for enemy AI in first skirmish
  • Improved tank recrew for enemy AI in tank skirmish
  • Improved tank recrew for enemy AI in sniper skirmish
  • Improved optimization of too many hull damaged but repairable wrecks in tank skirmish
  • Fixed „Behind Enemy Lines” achievement not working in [UK] Husky
  • Fixed icons for bonus call-ins in sniper skirmish

Czas zabrać się za grę i przygotowanie recenzji. Myślę, że w weekend pojawi się coś konkretnego, a dla tych którzy nie mają jeszcze gry, dwa screenshoty nowych modeli :)

M20 i M8 Greyhound - tym razem modele są piękne - nareszcie, teraz tylko Lee, Hellcat i Stuart i będzie idealnie

M20 i M8 Greyhound – tym razem modele są piękne – nareszcie, teraz tylko Lee, Hellcat i Stuart i będzie idealnie

BA-11 prezentuje się świetnie

BA-11 prezentuje się świetnie

Oraz krótki opis gry w wersji wideo:

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